using UnityEngine; namespace Obi { [RequireComponent(typeof(ObiActor))] public class SetCategory : MonoBehaviour { public int category; private ObiActor act; private void Awake() { act = GetComponent(); act.OnBlueprintLoaded += OnLoad; if (act.isLoaded) act.SetFilterCategory(category); } private void OnDestroy() { act.OnBlueprintLoaded -= OnLoad; } private void OnValidate() { category = Mathf.Clamp(category, ObiUtils.MinCategory, ObiUtils.MaxCategory); if (act != null && act.isLoaded) act.SetFilterCategory(category); } private void OnLoad(ObiActor actor, ObiActorBlueprint blueprint) { actor.SetFilterCategory(category); } } }