using System; using UnityEngine; namespace Obi { [Serializable] public class ObiNativeQuaternionList : ObiNativeList { public ObiNativeQuaternionList() { } public ObiNativeQuaternionList(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = Quaternion.identity; } public ObiNativeQuaternionList(int capacity, int alignment, Quaternion defaultValue) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = defaultValue; } } }