using System; using UnityEngine; namespace Obi { public class ObiNativeIntPtrList : ObiNativeList { public ObiNativeIntPtrList() { } public ObiNativeIntPtrList(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = IntPtr.Zero; } } }