using System; using UnityEngine; namespace Obi { [Serializable] public class ObiNativeInt4List : ObiNativeList { public ObiNativeInt4List() { } public ObiNativeInt4List(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = new VInt4(0,0,0,0); } public ObiNativeInt4List(int capacity, int alignment, VInt4 defaultValue) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = defaultValue; } } }