using System; using UnityEngine; namespace Obi { [Serializable] public class ObiNativeFloatList : ObiNativeList { public ObiNativeFloatList() { } public ObiNativeFloatList(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = 0; } } }