using System; using UnityEngine; namespace Obi { [Serializable] public class ObiNativeCollisionMaterialList : ObiNativeList { public ObiNativeCollisionMaterialList() { } public ObiNativeCollisionMaterialList(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = new CollisionMaterial(); } } }