using System; using UnityEngine; using System.Runtime.InteropServices; namespace Obi{ public class ObiTerrainShapeTracker : ObiShapeTracker { private bool heightmapDataHasChanged = false; ObiHeightFieldHandle handle; public ObiTerrainShapeTracker(ObiCollider source, TerrainCollider collider){ this.source = source; this.collider = collider; } public void UpdateHeightData() { ObiColliderWorld.GetInstance().DestroyHeightField(handle); } public override bool UpdateIfNeeded () { TerrainCollider terrain = collider as TerrainCollider; // retrieve collision world and index: var world = ObiColliderWorld.GetInstance(); int index = source.Handle.index; int resolution = terrain.terrainData.heightmapResolution; // get or create the heightfield: if (handle == null || !handle.isValid) { handle = world.GetOrCreateHeightField(terrain.terrainData); handle.Reference(); } // update collider: var shape = world.colliderShapes[index]; shape.type = ColliderShape.ShapeType.Heightmap; shape.filter = source.Filter; shape.flags = terrain.isTrigger ? 1 : 0; shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1; shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1; shape.contactOffset = source.Thickness; shape.dataIndex = handle.index; shape.size = terrain.terrainData.size; shape.center = new Vector4(resolution, resolution, resolution, resolution); world.colliderShapes[index] = shape; // update bounds: var aabb = world.colliderAabbs[index]; aabb.FromBounds(terrain.bounds, shape.contactOffset); world.colliderAabbs[index] = aabb; // update transform: var trfm = world.colliderTransforms[index]; trfm.FromTransform(terrain.transform); world.colliderTransforms[index] = trfm; return true; } public override void Destroy() { base.Destroy(); if (handle != null && handle.Dereference()) ObiColliderWorld.GetInstance().DestroyHeightField(handle); } } }