using UnityEngine; using System.Collections; using System; namespace Obi { public interface ITetherConstraintsUser { bool tetherConstraintsEnabled { get; set; } float tetherCompliance { get; set; } float tetherScale { get; set; } } [Serializable] public class ObiTetherConstraintsData : ObiConstraints { public override ObiTetherConstraintsBatch CreateBatch(ObiTetherConstraintsBatch source = null) { return new ObiTetherConstraintsBatch(); } } }