using UnityEngine; using System; namespace Obi { public interface ISkinConstraintsUser { bool skinConstraintsEnabled { get; set; } Vector3 GetSkinRadiiBackstop(ObiSkinConstraintsBatch batch, int constraintIndex); float GetSkinCompliance(ObiSkinConstraintsBatch batch, int constraintIndex); } [Serializable] public class ObiSkinConstraintsData : ObiConstraints { public override ObiSkinConstraintsBatch CreateBatch(ObiSkinConstraintsBatch source = null) { return new ObiSkinConstraintsBatch(); } } }