using UnityEngine; using System.Collections; using System; namespace Obi { public interface IShapeMatchingConstraintsUser { bool shapeMatchingConstraintsEnabled { get; set; } float deformationResistance { get; set; } float maxDeformation { get; set; } float plasticYield { get; set; } float plasticCreep { get; set; } float plasticRecovery { get; set; } } [Serializable] public class ObiShapeMatchingConstraintsData : ObiConstraints { public override ObiShapeMatchingConstraintsBatch CreateBatch(ObiShapeMatchingConstraintsBatch source = null) { return new ObiShapeMatchingConstraintsBatch(); } } }