using UnityEngine; using System.Collections; using System; namespace Obi { public interface IChainConstraintsUser { bool chainConstraintsEnabled { get; set; } float tightness { get; set; } } [Serializable] public class ObiChainConstraintsData : ObiConstraints { public override ObiChainConstraintsBatch CreateBatch(ObiChainConstraintsBatch source = null) { return new ObiChainConstraintsBatch(); } } }