using UnityEngine; using System.Collections; using System; namespace Obi { public interface IBendConstraintsUser { bool bendConstraintsEnabled { get; set; } float bendCompliance { get; set; } float maxBending { get; set; } float plasticYield { get; set; } float plasticCreep { get; set; } } [Serializable] public class ObiBendConstraintsData : ObiConstraints { public override ObiBendConstraintsBatch CreateBatch(ObiBendConstraintsBatch source = null) { return new ObiBendConstraintsBatch(); } } }