using UnityEngine; using System.Collections; using System; namespace Obi { public interface IAerodynamicConstraintsUser { bool aerodynamicsEnabled { get; set; } float drag { get; set; } float lift { get; set; } } [Serializable] public class ObiAerodynamicConstraintsData : ObiConstraints { public override ObiAerodynamicConstraintsBatch CreateBatch(ObiAerodynamicConstraintsBatch source = null) { return new ObiAerodynamicConstraintsBatch(); } } }