using UnityEngine; using System.Collections; namespace Obi { public interface IVolumeConstraintsBatchImpl : IConstraintsBatchImpl { void SetVolumeConstraints(ObiNativeIntList triangles, ObiNativeIntList firstTriangle, ObiNativeIntList numTriangles, ObiNativeFloatList restVolumes, ObiNativeVector2List pressureStiffness, ObiNativeFloatList lambdas, int count); } }