using UnityEngine; using System.Collections; namespace Obi { public interface IStretchShearConstraintsBatchImpl : IConstraintsBatchImpl { void SetStretchShearConstraints(ObiNativeIntList particleIndices, ObiNativeIntList orientationIndices, ObiNativeFloatList restLengths, ObiNativeQuaternionList restOrientations, ObiNativeVector3List stiffnesses, ObiNativeFloatList lambdas, int count); } }