using UnityEngine; using System.Collections; namespace Obi { public interface ISkinConstraintsBatchImpl : IConstraintsBatchImpl { void SetSkinConstraints(ObiNativeIntList particleIndices, ObiNativeVector4List skinPoints, ObiNativeVector4List skinNormals, ObiNativeFloatList skinRadiiBackstop, ObiNativeFloatList skinCompliance, ObiNativeFloatList lambdas, int count); } }