using UnityEngine; using System.Collections; namespace Obi { public interface IBendConstraintsBatchImpl : IConstraintsBatchImpl { void SetBendConstraints(ObiNativeIntList particleIndices, ObiNativeFloatList restBends, ObiNativeVector2List bendingStiffnesses, ObiNativeVector2List plasticity, ObiNativeFloatList lambdas, int count); } }