#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS) using Unity.Burst; using Unity.Jobs; using Unity.Collections; namespace Obi { [BurstCompile] public struct DequeueIntoArrayJob : IJob where T : unmanaged { public int StartIndex; public NativeQueue InputQueue; [WriteOnly] public NativeArray OutputArray; public void Execute() { int queueCount = InputQueue.Count; for (int i = StartIndex; i < StartIndex + queueCount; i++) { OutputArray[i] = InputQueue.Dequeue(); } } } } #endif