#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS) using System; using UnityEngine; using Unity.Collections; using Unity.Mathematics; namespace Obi { public struct BurstRigidbody { public float4x4 inverseInertiaTensor; public float4 velocity; public float4 angularVelocity; public float4 com; public float inverseMass; private int pad0; private int pad1; private int pad2; } } #endif