using System.Collections; using System.Collections.Generic; using UnityEngine; using Obi; public class ActorCOMTransform : MonoBehaviour { public Vector3 offset; public ObiActor actor; public void Update() { if (actor != null && actor.isLoaded) { Vector3 com; actor.GetMass(out com); transform.position = actor.solver.transform.TransformPoint(com) + offset; } } }