using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Obi { [CustomEditor(typeof(ObiClothRendererBase),true)] public class ObiClothRendererEditor : Editor { private void BakeMesh() { ObiClothRendererBase clothRenderer = (ObiClothRendererBase)target; if (clothRenderer.clothMesh != null) { ObiEditorUtils.SaveMesh(clothRenderer.clothMesh, "Save cloth mesh", "cloth mesh"); } } public override void OnInspectorGUI() { serializedObject.UpdateIfRequiredOrScript(); if (GUILayout.Button("Bake Mesh")) { BakeMesh(); } Editor.DrawPropertiesExcluding(serializedObject, "m_Script"); // Apply changes to the serializedProperty if (GUI.changed) serializedObject.ApplyModifiedProperties(); } } }