using HTraceWSGI.Scripts.Structs; using UnityEngine; namespace HTraceWSGI.Scripts.Pipeline { public class HResources { // Datas [SerializeField] internal static GeneralData GeneralData; [SerializeField] internal static ScreenSpaceLightingData ScreenSpaceLightingData; [SerializeField] internal static DebugData DebugData; [SerializeField] internal static VoxelizationData VoxelizationData; } }