using UnityEngine; namespace HTraceWSGI.Scripts.Globals { internal static class HConstants { internal const int OCTANTS_FRAMES_LENGTH = 5; internal const int MAX_LOD_LEVEL = 10; internal static Vector2 ClampVoxelsResolution = new Vector2(64f, 512f); //min - 64 VoxelResolution, max - 512 VoxelResolution } }