using System;
using UnityEngine;
namespace FIMSpace.FTools
{
///
/// FC: Base class for processing IK logics
///
[System.Serializable]
public abstract class FIK_ProcessorBase
{
[Range(0f, 1f)] public float IKWeight = 1f;
public Vector3 IKTargetPosition;
public Quaternion IKTargetRotation;
public Vector3 LastLocalDirection;
public Vector3 LocalDirection;
/// Length of whole bones chain (squared)
public float fullLength { get; protected set; }
public bool Initialized { get; protected set; }
public FIK_IKBoneBase[] Bones { get; protected set; }
public FIK_IKBoneBase StartBone { get { return Bones[0]; } }
public FIK_IKBoneBase EndBone { get { return Bones[Bones.Length - 1]; } }
public Quaternion StartBoneRotationOffset { get; set; } = Quaternion.identity;
public virtual void Init(Transform root)
{
StartBoneRotationOffset = Quaternion.identity;
}
[NonSerialized] public bool CallPreCalibrate = true;
public virtual void PreCalibrate()
{
if (!CallPreCalibrate) return;
FIK_IKBoneBase child = Bones[0];
while (child != null)
{
child.transform.localRotation = child.InitialLocalRotation;
child = child.Child;
}
}
public virtual void Update()
{
}
public static float EaseInOutQuint(float start, float end, float value)
{
value /= .5f; end -= start;
if (value < 1) return end * 0.5f * value * value * value * value * value + start; value -= 2;
return end * 0.5f * (value * value * value * value * value + 2) + start;
}
}
///
/// FC: Base class for IK bones computations
///
[System.Serializable]
public abstract class FIK_IKBoneBase
{
public FIK_IKBoneBase Child { get; private set; }
public Transform transform { get; protected set; }
public float sqrMagn = 0.1f;
public float BoneLength = 0.1f;
public float MotionWeight = 1f;
public Vector3 InitialLocalPosition;
public Quaternion InitialLocalRotation;
public Quaternion LastKeyLocalRotation;
public FIK_IKBoneBase(Transform t)
{
transform = t;
if (transform)
{
InitialLocalPosition = transform.localPosition;
InitialLocalRotation = transform.localRotation;
LastKeyLocalRotation = t.localRotation;
}
}
public virtual void SetChild(FIK_IKBoneBase child)
{
if (child == null) return;
Child = child;
sqrMagn = (child.transform.position - transform.position).sqrMagnitude;
BoneLength = (child.transform.position - transform.position).sqrMagnitude;
}
}
}