using UnityEngine; namespace FIMSpace.FProceduralAnimation { //[CreateAssetMenu(fileName = "LAM_FadeLegsSystemOnAnimator", menuName = "LAM_FadeLegsSystemOnAnimator", order = 1)] public class LAM_FadeLegsSystemOnAnimator : LAM_FadeOnAnimatorStatusBase { protected override void OnFadeAction(LegsAnimator.LegsAnimatorCustomModuleHelper helper, float fadeValue) { helper.Parent.LegsAnimatorBlend = Mathf.Max(0.001f, fadeValue); } } }