using UnityEngine; using System.Collections.Generic; [CreateAssetMenu(fileName = "NewLightSetupPreset", menuName = "Tools/Light Setup Preset")] public class LightSetupPreset : ScriptableObject { public string newChildObjectName = "LightLogic"; public List lampRendererNames = new List { "Lamp" }; public List lightRendererNames = new List { "Bulb" }; public Material lampRendererMaterial; public Material lightRendererMaterial; public Color lightColour = Color.white; public List lampMaterialIndices = new List { 0 }; public List lightMaterialIndices = new List { 0 }; public bool onlyActiveLights = true; }