%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: HD Lit Iridescence m_Shader: {fileID: 4800000, guid: 2361c0e88e2ad08489c210e81a588c76, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _ADD_PRECOMPUTED_VELOCITY - _DISABLE_SSR_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2225 stringTagMap: MotionVector: User disabledShaderPasses: - TransparentBackface m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _IridescenceMask: m_Texture: {fileID: 2800000, guid: b038ed57d601c9449bb1dd51bfbef468, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 1 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _BlendMode: 0 - _CullMode: 2 - _CullModeForward: 2 - _DoubleSidedEnable: 0 - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 2 - _DstBlend: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _IridescenseMask: 1 - _IridescenseThickness: 1 - _OpaqueCullMode: 2 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 0 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefDistortionVec: 4 - _StencilRefGBuffer: 10 - _StencilRefMV: 40 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 9 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskGBuffer: 15 - _StencilWriteMaskMV: 41 - _SupportDecals: 1 - _SurfaceType: 0 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - _TransparentZWrite: 1 - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _Albedo: {r: 1, g: 1, b: 1, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1